you’re holding the weapon).Ĭan I use the invisibility cloak to sneak past the dragon and leave the dungeon? If the two-handed weapon is in one of your hand spaces, even if you’re not fighting, you cannot place another item in the other hand space (i.e. You can also use items, such as the healing potion or teleport crystal, at the start of any combat round.ĭo I need two inventory spaces to stash my two-handed weapon when I’m not using it?Ī two-handed weapon can be stashed in one clear (no symbol) space in your inventory when not in use, freeing up the ‘hand’ spaces. For example, you could fire your bow into a tile containing a monster, then swap to your sword and move (if you have APs left) to engage the monster in hand-to-hand combat. Yes, you can switch items around on your character card at any time, and switch between ranged and melee weapons while fighting. Yes, you can swap items with other players on the same tile, even during a fight.Ĭan I change weapons and use items during a fight? Monsters do not score critical hits.Ĭan you swap items with other adventurers? Add up the three numbers and double the result, e.g. Yes, if all three dice show the same number, you have inflicted a critical hit on the monster. Tag partners must be in the same tile as the fight, fighting hand-to-hand beside you.Ĭan you score a critical hit in a tagged fight? Also, tag partners may not spend APs to use items in the fight, as it is not their turn.Ĭan tag partners stay out of the fight and fire ranged weapons from a distance? No, they only give you 1D6 of additional combat. If that tag partner dies before you, you may spend an AP to ask another adventurer to join as your tag partner.Ĭan I add my tag partner’s combat bonuses to the extra dice roll they give me? You can only have one tag partner in the fight with you. TaggingĬan I tag more than one adventurer to help me in a fight? What happens if a player and the monster get the same combat score?Ĭlang! You have both defended against your opponent. No, combat does not cost APs (though you will need to spend APs if you decide to use an item while fighting, or wish to escape). Whatever happens in the dungeon, there should always be honour at the table. If you escape from combat, you may continue your turn if you have APs remaining ( but if you re-engage the same monster in that turn, their health is magically restored to full by the power of the Ring).Ĭan I take a healing potion just after a damage result, and therefore not take the damage? Your turn ends after a fight and your APs return to full for your next turn. Armour or shields offer no protection when escaping.Ĭan I continue my turn after fighting a monster if I have APs remaining? You can spend 1 AP, if you have one available, to escape to an existing dungeon tile, taking 1 damage as you retreat, or you can spend 2 APs to run past and lay a new dungeon tile, taking 2 damage. Spells can only be used onceĪll spells used are discarded from the game once used. Any adventurer at the Healing Pool may remove one of the red tokens and restore their health to maximum. When the Healing Pool is drawn, place one red token for each adventurer still in the game. If there is no monster where the Ring appears, draw and place one, face down, on the Ring tile. The Ring will always be guarded by a monster. The exit can only be opened by an adventurer holding the Ring on the Exit tile. they roll 7 so place the Ring on tile M7. The player who lays the last dungeon tile rolls 2D6 and places the Ring on that M tile, e.g. Other adventurers can help in a fight, adding an extra dice to your combat (see Tagging in the rules). Some items cost APs to use (see Tile Guide below) 5. Your turn ends after a fight and your APs are reset to maximum. If you don’t kill the monster on your turn, it regenerates to full health. If you return to an empty M tile later, do not draw another monster. The monster is drawn and revealed when an adventurer moves on to the tile. M2), place a red token on the tile to show the presence of a monster. When you turn over an ‘M’ dungeon tile (e.g. It costs 1 Action Point (AP) to move or lay a dungeon tile.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |